The developer toolkit for Roblox — catch crashes, triage in-game player reports, and get pinged the moment something breaks, all in one place.
24
128
1,280
+18
Reports
No more blurry screenshots in a DM. Each in-game report arrives with the device, session, performance, recent logs, and your custom game state attached, so you reproduce it on the first try.
Matt · #55
report · 2m ago
“I fell through the map near spawn right after teleporting.”
Platform
Windows
Place version
v42
Client FPS
0
Health
85 / 100
Position
12, 4, −88
Session
14m 22s
Errors
The SDK captures client errors the moment they happen and groups them by signature. Ten thousand crashes become one issue with an exact count and a stack trace.
MainScript:142 · iOS · v42
Remotes:88 · Android
Core:31 · all platforms
Alerts
Point a Discord webhook at BloxTools and get pinged the second a new issue lands, with a deep link straight to it. Watch the spike, catch the regression, ship the fix.
BloxToolsBottoday at 4:12 PM
New issue · BH-204
▌
0 reports · iOS · v42 · ▲ spiking
View issueDrop one Luau module into ServerScriptService and paste your API key.
Mount the report button. Client errors start streaming automatically.
Paste a webhook URL and get pinged the moment a new issue appears.
local BloxTools = require(game.ServerScriptService.BloxTools)
BloxTools.init({
apiKey = "bh_live_••••••••",
game = "Tower Run",
})
-- reports + client errors now stream inStart free. No credit card. Cancel anytime.
No charge for 14 days · cancel anytime
No. The in-game widget posts through your game's API key, so players just tap, type, and send.
The Luau SDK hooks the error pipeline and ships grouped stack traces automatically. No per-error code to write.
Reports and errors are batched off the hot path, and there are no servers for you to run or scale.
No. It's an independent tool built for Roblox developers, not affiliated with Roblox Corporation.